{"id":306,"date":"2019-12-03T09:58:42","date_gmt":"2019-12-03T09:58:42","guid":{"rendered":"https:\/\/hub.pfind.com\/?p=306"},"modified":"2025-05-12T08:45:21","modified_gmt":"2025-05-12T12:45:21","slug":"online-and-mobile-gaming-facts-and-stats","status":"publish","type":"post","link":"https:\/\/www.ebool.com\/hub\/online-and-mobile-gaming-facts-and-stats\/","title":{"rendered":"Online Gaming &#038; Mobile Gaming &#8211; 33 Interesting Facts and Stats"},"content":{"rendered":"\n<p>Video games were created in 1958, thus saving the world from not having video games. Since then, games have evolved a lot. Modern video games have production budgets larger than most movies, and nearly photorealistic graphics. They have stories that resonate with the players and characters that make us cry and laugh with them. They feature gameplay that can be so good it gets addicting and provide some people an avenue to earn millions. <\/p>\n\n\n\n<p>A very popular\nsubset of video games is online games. These games, utilizing the internet, are\ndesigned to be played with other players. They can involve purely online games,\nlike Destiny, partially online games, like Dark Souls 3, or single-player games\nwith online content like leaderboards, etc., like Dead Cells. <\/p>\n\n\n\n<p>Here we will\ntake a deep dive into the industry of Online Gaming and look at the various\nfacts and statistics associated with them.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Back of the box blurb<\/h3>\n\n\n\n<p>Here is what\nwould be written behind the box online gaming comes in.<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li><strong>Gamers spent nearly $152.1\nbillion on games in 2019.<\/strong><\/li><li><strong>Mobile gaming was the\nlargest sector, earning $68.7 billion.<\/strong><\/li><li><strong>USA overthrew China as the\nlargest gaming market in 2019.<\/strong><\/li><li><strong>The average gamer today is\n34 years old. This is 32 years for men and 36 years for women.<\/strong><\/li><li><strong>Women play more online games\nthan men.<\/strong><\/li><li><strong>45% of all gamers (including\nsingle players) are women.<\/strong><\/li><\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">Level 1-1<\/h3>\n\n\n\n<p>Starting off the\ngame always involves a basic level that introduces the mechanics of the game\nand gives the player a brief overview of the game as a whole. Let\u2019s start off\nin the same vein by looking at some basic facts about the online gaming\nindustry.<\/p>\n\n\n\n<p>1. <strong>Worldwide\nonline gaming traffic reached 4500 petabytes per month in 2019: <\/strong>The best\nindicator of the rapidly growing online gaming market is the traffic that this\nindustry generated in 2019. Usage exceeded 4500 petabytes per month and\nexpected to rise by almost 75% till 2024.<\/p>\n\n\n\n<p>(Source: Cisco)<\/p>\n\n\n\n<p>2. <strong>22% of PC\ngamers spent between 60%-80% of their time playing online: <\/strong>Online gaming\ntends to work on a model that encourages players to play for longer periods of\ntime. This means that players either spend the majority of their time online or\ndon\u2019t play online too often. This metric changes to 59% of all gamers above the\nage of 50, implying the older generations prefer online play.<\/p>\n\n\n\n<p>(Source: AARP)<\/p>\n\n\n\n<p>3. <strong>Asia has\n63% of all online gamers: <\/strong>Asia holds the lion share of online gamers from\nboth F2P and P2P games. Europe comes in on the second spot with 17.8% players,\nand North America is third with 12.4% of all online players. <\/p>\n\n\n\n<p>(Source: Gamesindustry)<\/p>\n\n\n\n<p>4. <strong>Mobile\nGames earned 74% of all online revenue in 2018: <\/strong>In a surprising turn of\nevents, mobile games seem to be dominating the online market, with nearly 2.3\nbillion players. That is one-third of the total population! This figure is\nfueled by the fact that almost every individual owns a smartphone these days\nand the fact that mobile games often tend to have simple gameplay loops that\nhardly require any time to learn and master. <\/p>\n\n\n\n<p>(Source: AppAnnie)<\/p>\n\n\n\n<p>5. <strong>Online mobile\ngames are the second most used category of apps after communication apps: <\/strong>In\na study investigating app usage, it was found that 50% of all mobile users play\ngames on their phones. This was only surpassed by communication and social\nmedia apps and was more than the usage of music apps like Spotify, Play Music,\netc.<\/p>\n\n\n\n<p>(Source: TechCrunch)<\/p>\n\n\n\n<p>6. <strong>75% of\nAmerican households have at least one gamer: <\/strong>This means that only a quarter\nof all American households claim to have no truck with gaming. A significant\nchunk of this quarter are communities that shun technology entirely, meaning\nthe number of average households without a gamer among their ranks is around\n20% at best.<\/p>\n\n\n\n<p>(Source: Essential Facts 2019)<\/p>\n\n\n\n<p>7. <strong>52% of\ngamers hold a graduate degree: <\/strong>The myth of the lazy gamer turns out to be\njust that, a myth. 52% of all gamers surveyed held a college degree, with 28%\nclaiming to be in college. The rest of the gamers are either under the age of\n18 (21%) or are not graduates.<\/p>\n\n\n\n<p>(Source: Entertainment Software Association)<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">R-r-r-r-r-r-record Breakerrrr<\/h3>\n\n\n\n<p>Much like Scorpion smashing Sub-Zero\u2019s skull to pieces (Scorpion is better don\u2019t @ me), games often smash new records every year. Gaming, especially online gaming, is a very fickle business, and can often have unexpected breakouts and failures. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/hub.pfind.com\/wp-content\/uploads\/2019\/12\/Gaming-Console.jpg\" alt=\"\" class=\"wp-image-307\"\/><\/figure><\/div>\n\n\n\n<p>Let\u2019s take a\nlook into some high score setting games, both for the good and the bad.<\/p>\n\n\n\n<p>8. <strong>GTA V and\nGTA V online hold seven Guinness World Records: <\/strong>The following world records\nall sit in GTA V\u2019s trophy case, making it the first game to hold so many: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Best-selling video game in 24 hours<\/li><li>Highest revenue generated by an entertainment product in 24 hours.<\/li><li>Fastest entertainment property to gross\u00a0US$1\u00a0billion.<\/li><li>Best-selling action-adventure video game in 24 hours. <\/li><li>Highest-grossing video game in 24 hours.<\/li><li>Fastest video game to gross\u00a0US$1\u00a0billion.<\/li><li>Most viewed trailer for an action-adventure video game.<\/li><\/ul>\n\n\n\n<p>(Source: Polygon)<\/p>\n\n\n\n<p>9. <strong>PUBG also\nheld seven world records when it launched, tying with GTA V: <\/strong>Players\nUnknown Battle Grounds is an online-only game, first released in 2017. Upon its\nrelease, it smashed seven different world records, tying with GT V for the\nposition of the highest amount of world records held by any video game. These\nrecords were: <\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Fastest time to sell 1 million units for a Steam Early Access game (16 days to sell 1 million units)<\/li><li>Fastest Steam Early Access game to gross $100 million (took 79 days)<\/li><li>First videogame to reach 2 million concurrent players on Steam (peaked at 2,279,084 concurrent users in Oct 2017)<\/li><li>The game with the most players active with 2,617,400 as on 16 Nov 2017 (breaking Dota 2&#8217;s previous record of 1,291,328)<\/li><li>Highest number of concurrent players for an Early Access game<\/li><li>Most concurrent players on Steam for a non-Valve videogame<\/li><li>First non-Valve videogame to be the most played game on Steam<\/li><\/ol>\n\n\n\n<p>(Source: Gamezone)<\/p>\n\n\n\n<p>10. <strong>Call of\nDuty Mobile reached 100 million downloads within its first week: <\/strong>Call of\nDuty has consistently ranked among the most popular franchises in the world.\nSo, it came as no surprise that when it released its mobile game, it became an\ninstant runaway success. According to the data from Apple and Google, there\nwere 100 million downloads combined for the game within its first week. This\nfar outpaces its contemporaries, all of which were released on PC and console\nas well. PUBG had 26.3 million, Apex Legends had 25 million, and Fortnite had\n22.5 million downloads across all platforms within their first week.<\/p>\n\n\n\n<p>(Source: Business Today)<\/p>\n\n\n\n<p>11. <strong>CrossFire\nis the most played online game in the world, with 650 million players: <\/strong>CrossFire\nis an online first-person shooter game developed by Smilegate entertainment and\ndistributed by Tencent Gaming. It was first released in 2007 and has become the\nmost popular game in the world by player count since then. They reported having\n650 million registered players. This is even more impressive as CrossFire is\nonly available for Windows.<\/p>\n\n\n\n<p>(Source: Smilegate)<\/p>\n\n\n\n<p>12. <strong>Most\nkills in an online game are 671: <\/strong>Quake was a first-person shooter game\nreleased in 1998 by ID Software. It featured a massive arena and countless\nweapons that the players could use to kill each other. One player, \u2018Fatal1ty\u2019,\ndecided to go on an all-out massacre and ended his one-hour long spree by\nracking up 671 kills. <\/p>\n\n\n\n<p>(Source: Gamesradar)<\/p>\n\n\n\n<p>13. <strong>Highest\nXbox Live Gamerscore is a whopping 2,348,684, achieved by smrnov: <\/strong>An Xbox\nplayer\u2019s Gamerscore is based upon the number of achievements they\u2019ve managed to\ngarner in any games that they have played on their Xbox.While a player\nnamed Stallion83 was the first player to break the one million and two million\nmilestones, the current record is held by smrnov. He is a Canadian player whose\nhighest haul comes from the Telltale Walking Dead collection.<\/p>\n\n\n\n<p>(Source: Xbox)<\/p>\n\n\n\n<p>14. <strong>The PSN\nleaderboard is topped with a score of 3,082,665, achieved by Roughdawg4:<\/strong>\nSimilar to the Gamerscore, the PSN score is based upon the trophies achieved in\na Playstation game. Currently, as of December 2, 2019, this record is held by Roughdawg3,\nwho farmed most of the points in Burn Zombie Burn and Marvel\u2019s Pinball.<\/p>\n\n\n\n<p>(Source: PSN Trophy Leaders)<strong>\u00a0\u00a0\u00a0 <\/strong><\/p>\n\n\n\n<p>15. <strong>The\nlargest concert ever was held in Fortnite, with over 10 million attendees: <\/strong>Christopher\nComstock, otherwise known as \u2018DJ Marshmallow\u2019, held the largest ever virtual\nconcert on 2 February 2019. He appeared in Fortnite in his custom avatar, with\nhis trademark helmet, and regaled the crowd for 10 minutes with his skills.\nEpic Games had turned all guns off during the event to ensure peace. For some\nperspective, the largest real-life concert was Rod Stewart\u2019s Brazil concert in\n1993, with $3.5 million attendees.<\/p>\n\n\n\n<p>(Source: The Verge)<\/p>\n\n\n\n<p>16. <strong>League of\nLegends is the most-watched game in Twitch, with above 87.45 million hours\nviewed in December 2019: <\/strong>Twitch is currently the most widely used game\nstreaming platform, with millions of viewers each day. League of Legends was\nthe most-watched and streamed game on this platform, with 87.45 million hours\nwatched, across 2,347 channels. It had more than 1.70 million viewers watching\nat its peak.<\/p>\n\n\n\n<p>(Source: Twitch Metrics)<\/p>\n\n\n\n<p>17. <strong>50% of all players look for online play in a game before\nbuying: <\/strong>Gamers take a lot of factors into account when purchasing a new\ngame. 50% of all surveyed gamers said they looked for online gameplay\nopportunities in the games they purchased. The other factors include graphics, price,\nstory, or the continuation of a familiar franchise.<\/p>\n\n\n\n<p>(Source: Essential Facts)<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Hesoyam Hesoyam Hesoyam Hesoyam<\/h3>\n\n\n\n<p>While typing the\ntitle may only give you $1 million, these monetary figures attached to online\ngaming might make you consider the hours&#8217; developers might have spent typing\n\u2018hesoyam\u2019 into their terminals.<\/p>\n\n\n\n<p>18. <strong>Rockstar\u2019s\nGTA V online has earned more than $6 billion in revenue: <\/strong>The combined\nprofits for Avengers Endgame, and Avatars (the two highest-grossing movies) is\n$5.58 billion, and they aren\u2019t earning any more money. Meanwhile, GTA V, which\nearned a record-breaking $800 million within the first 24 hours, has generated\n$6 billion until today and is still making Take-Two interactive money. It beat\nthe profit expectations of analysts in 2019, not a bad feat for a game released\nin 2013.<\/p>\n\n\n\n<p>(Source: Gamesindustry)<\/p>\n\n\n\n<p>19. <strong>The\nlargest revenue per month earned by a Free to Play is $318 million by Fortnite:\n<\/strong>While Fortnite may be free to play, its in-game shop charges the players\nreal money to purchase certain cosmetic items. As many as around 70% of all\nplayers purchase digital items to use in-game, with a skin named \u2018Skull\nTrooper\u2019 selling for a whopping $4950.<\/p>\n\n\n\n<p>(Source: Metro)<\/p>\n\n\n\n<p>20. <strong>Fortnite\noffered a prize pool of $100 million for its 2019 season: <\/strong>Fortnite\nannounced a prize pool of $100 million for its players in the various\ntournaments all throughout the year. The World Cup alone had a total pool of\n$30 million, with the winners earning a whopping $3 million for both\ncategories, solo, and duo.<\/p>\n\n\n\n<p>(Source: Forbes)<\/p>\n\n\n\n<p>21. <strong>Fortnite\nalso holds the record for the highest-earning game of 2018, with a $2.4 billion\nprofit: <\/strong>This is the last Fortnite fact, promise. In the year 2018, Fortnite\nearned a jaw-dropping $2.4 billion, miles ahead of its competition. The second\nand third highest earned were Dungeon Fighter Online and League of Legends,\nwith $1.5 billion and $1.4 billion, respectively.<\/p>\n\n\n\n<p>(Source: Superdata)<\/p>\n\n\n\n<p>22. <strong>Online\nGaming earned $12.70 billion in 2019: <\/strong>With internet access becoming\ncheaper, faster, and more widespread, the online gaming industry has become\nextremely profitable. It generated more than $12.70 billion in 2019, with a\nprojected combined annual growth rate of 2.5%. By 2023, this market will be\nworth upwards of $14 billion.<\/p>\n\n\n\n<p>(Source: Statista)<\/p>\n\n\n\n<p>23. <strong>The USA\nspends the most on online gaming, upwards of $3.5 billion: <\/strong>At nearly 30%,\nthe USA holds the highest market share for online gaming in the world. This is followed\nby Japan at 23%, with the rest of the world lagging quite a bit behind. The\nnext three countries in the top five are South Korea holding 6.6%, the UK with\n6.6%, and Russia accounting for 4.1%.<\/p>\n\n\n\n<p>(Source: Market Watch)<\/p>\n\n\n\n<p>24. <strong>Playing\nOnline Games is a $6 million\/pa job: <\/strong>Ninja, the biggest streamer on the\nplanet, reportedly earns upwards of $500,000 via Twitch, YouTube, and Mixer\nrevenue. This number may have fallen slightly due to Ninja\u2019s exclusive signing\nwith Microsoft\u2019s Mixer, but it was more than sufficiently compensated for by\nthe reported $20 million he received for the deal.<\/p>\n\n\n\n<p>(Source: Business Insider)<\/p>\n\n\n\n<p>25. <strong>The\ne-sports industry brought in more than $1 billion in 2019:<\/strong> The e-sports\nindustry broke a major milestone this year, generating $1 billion in revenue.\nThis comes from companies setting investing heavily into the professional side\nof gaming and through sponsorships and advertisements. The biggest source of\nthis revenue were media and broadcasting rights. This industry is expected to\nbe worth more than $1.7 billion in 2022.<\/p>\n\n\n\n<p>(Source: Newzoo)<\/p>\n\n\n\n<p>26. <strong>Someone\nbought a virtual nightclub for $635,000 in 2010: <\/strong>Most people don\u2019t even\nspend $635,000 on a real house. This fact did not stop Club Neverdie from being\nsold in Entropia Universe for $635,000. This club features multiple stalls and\nsections that players can spend their in-game money in, allowing the club owner\nto generate a profit. This sale is nothing compared to the reportedly $6\nmillion price tag that one of the planets in the same game attracted. However,\nthat deal fell through and was never completed.<\/p>\n\n\n\n<p>(Source: PRNewsWire)<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Pay $10 to level up.<\/h3>\n\n\n\n<p>Since the\ninception of video games to the mass audience via arcades, player skill has\nbeen the decider factor in progress. This trend is reflected in the two most\npopular types of games, Pay to Play (P2P) and Free to Play (F2P).<\/p>\n\n\n\n<p>P2P and F2P games\nare the industry standards right now. This is because both these kinds of games\nhave a payment model that ensures the players play on an equal footing, with\nthe only decider for their progress being skill. However, a new breed of games\nhas been becoming quite popular in the last decade, especially on mobile. <\/p>\n\n\n\n<p>These kinds of\ngames are called \u2018Freemium\u2019 games. These games are free to play; however,\nplayers can invest money into the game to improve their gameplay. These\ninvestments can be anything from buying multipliers for their level to buying\nrare weapons, skills, etc. All the metrics mentioned in the article before this\nexcluded these games, as they aren\u2019t considered true online games due to their\nPay to Win (P2W) model.<\/p>\n\n\n\n<p>Until recently,\nFreemium games were restricted to being only PvE (Players vs. Enemies) games,\nlike MMORPGs. These days almost every type of game has been implemented using\nthe Freemium model. <\/p>\n\n\n\n<p>Let\u2019s look into\nsome facts and stats associated with these types of games.<\/p>\n\n\n\n<p>27. <strong>Monster\nStriker is the highest-earning game in history, earning more than $7.2 billion:\n<\/strong>While it is true that in terms of true games, GTA V is the highest earner\nat $6 billion, it doesn\u2019t even come near the highest earning games of all time.\nMonster Striker is an RPG that has the players make a team of monsters and\nfight in dungeons to make their teams stronger. Real currency can be used to\nbuy in-game currency, which is used for everything, from speeding up level gain\nto purchasing strong equipment, etc. <\/p>\n\n\n\n<p>(Source: Sensor Tower)<\/p>\n\n\n\n<p>28. <strong>Puzzle\nand Dragons was the first mobile game to earn $1 billion: <\/strong>The second\nhighest earner Puzzle and Dragons is a puzzling game played on mobile. People\ncan invest money into various power-ups that improve their gameplay, via buying\nin-game gems. This game also earned the second-highest amount of money, $7\nbillion. Considering the fact that this game only took 12 developers around six\nmonths to make and maintain, this figure is just absurd.<\/p>\n\n\n\n<p>(Source: Sensor Tower)<\/p>\n\n\n\n<p>29. <strong>Lineage M\nhad the most successful first month of any mobile game, earning $233 million: <\/strong>The\ngame Lineage M was the mobile version of the South Korean \u2018Lineage\u2019 series.\nThis was a highly anticipated game in the franchise and as a result, posted\nrecord-high earnings within its first month. It broke through Niantic\u2019s Pok\u00e9mon\nGo\u2019s earlier record of $207 million by just $26 million.<\/p>\n\n\n\n<p>(Source: Pocket Gamer)<\/p>\n\n\n\n<p>30. <strong>Pok\u00e9mon\nGo accounted for 45% of all mobile game-time for its first three months: <\/strong>Niantic\u2019s\nPok\u00e9mon Go is an AR version of their flagship Pok\u00e9mon series. In its first\nthree months, it accounted for nearly half of the time people spent on mobile\ngaming. During this time, it earned over $500 million, the highest for any mobile\ngame during the same time frame. This game was heavily publicized and released\nto a massive audience. It earned $100 million within its first 20 days, and\nthen the revenue jumped to $207 million by the end of the first month.<\/p>\n\n\n\n<p>(Source: Business of Apps)<\/p>\n\n\n\n<p>31. <strong>Supercell\nhas four games that have earned over $1 billion: <\/strong>Supercell, a finish\ncompany, is the most successful mobile game creator. It\u2019s first four games all\nbroke the $1 billion mark. These games are Clash of Clans, Clash Royale, Boom\nBeach, and Hay Day. Supercell is also leading the market when it comes to\nmobile e-sports, hosting five tournaments for its games, offering more than $3\nmillion in prize pools.<\/p>\n\n\n\n<p>(Source: Supercell)<\/p>\n\n\n\n<p>32. <strong>Candy\nCrush is the most popular mobile game of all time, with over 3.5 billion\ndownloads: <\/strong>Candy Crush Saga, developed by King, is by far the most popular\ngame on the planet. It is an offline game with an online leaderboard. With over\n3.5 billion combined downloads over Android and Apple, it is far ahead of all\nits competitors. Its popularity is still rising. Candy Crush Saga was the most\ndownloaded game in three of the ten countries with the most smartphone users.\nIt was the second most popular in four of the other seven, and among the top\nfive in the other three.<\/p>\n\n\n\n<p>(Source: App Annie)<\/p>\n\n\n\n<p>33. <strong>Over 1\ntrillion games of Candy Crush have been played: <\/strong>In August 2018, King\nreported that it\u2019s Candy Crush had achieved the milestone of 1 trillion games\nplayed. For context, this figure would imply that each human on the planet\nplayed 140 games of Candy Crush. <\/p>\n\n\n\n<p>(Source: Pocketgamer)<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Data Sources and References<\/h3>\n\n\n\n<ol class=\"wp-block-list\"><li><a href=\"https:\/\/www.wepc.com\/wp-content\/uploads\/2018\/05\/the-data-volume-of-global-online-gaming-traffic-in-petabytes-per-month-2016-to-20121.jpg\">Cisco<\/a><\/li><li><a href=\"https:\/\/www.wepc.com\/wp-content\/uploads\/2018\/05\/the-data-of-gamers-in-the-united-states-with-an-age-of-50-and-over-as-of-march-2016.jpg\">AARP<\/a><\/li><li><a href=\"https:\/\/www.wepc.com\/wp-content\/uploads\/2018\/05\/the-revenue-generated-by-both-pay-to-play-and-free-to-play-mmo-games-worldwide-in-million-us-dollars-as-of-june-2016.jpg\">Gamesindustry<\/a><\/li><li><a href=\"https:\/\/www.appannie.com\/en\/go\/state-of-mobile-2019\/\">AppAnnie<\/a><\/li><li><a href=\"https:\/\/techcrunch.com\/2019\/08\/22\/mobile-gaming-mints-money\/\">TechCrunch<\/a><\/li><li><a href=\"https:\/\/www.theesa.com\/wp-content\/uploads\/2019\/05\/2019-Essential-Facts-About-the-Computer-and-Video-Game-Industry.pdf\">Essential Facts 2019<\/a><\/li><li><a href=\"https:\/\/www.theesa.com\/wp-content\/uploads\/2019\/05\/2019-Essential-Facts-About-the-Computer-and-Video-Game-Industry.pdf\">Entertainment Software Association<\/a><\/li><li><a href=\"https:\/\/www.polygon.com\/2013\/10\/9\/4819272\/grand-theft-auto-5-smashes-7-guinness-world-records\">Polygon<\/a><\/li><li><a href=\"https:\/\/www.mweb.co.za\/games\/view\/tabid\/4210\/Article\/30907\/PUBG-smashes-7-Guinness-World-Record-titles.aspx\">Gamezone<\/a><\/li><li><a href=\"https:\/\/www.businesstoday.in\/technology\/news\/call-of-duty-mobile-beats-pubg-with-100-million-downloads-in-first-week\/story\/383625.html\">Business Today<\/a><\/li><li><a href=\"https:\/\/www.smilegate.com\/en\/game\/game.asp?cd_game=1\">Smilegate<\/a><\/li><li><a href=\"https:\/\/www.gamesradar.com\/the-50-greatest-gaming-world-records\/\">Gamesradar<\/a><\/li><li><a href=\"https:\/\/www.trueachievements.com\/gamer\/smrnov\/gamecollection\">Xbox<\/a><\/li><li><a href=\"https:\/\/psntrophyleaders.com\/user\/view\/Roughdawg4#games&amp;gsort=Progress_desc\">PSN Trophy Leaders<\/a><\/li><li><a href=\"https:\/\/www.theverge.com\/2019\/2\/21\/18234980\/fortnite-marshmello-concert-viewer-numbers\">The Verge<\/a><\/li><li><a href=\"https:\/\/www.twitchmetrics.net\/games\/peak\">Twitch Metrics<\/a><\/li><li><a href=\"https:\/\/www.theesa.com\/wp-content\/uploads\/2019\/03\/ESA_EssentialFacts_2018.pdf\">Essential Facts<\/a><\/li><li><a href=\"https:\/\/www.gamesindustry.biz\/articles\/2018-04-09-gta-v-is-the-most-profitable-entertainment-product-of-all-time\">gamesindustry<\/a><\/li><li><a href=\"https:\/\/www.metro.us\/lifestyle\/how-many-people-play-fortnite\">Metro<\/a><\/li><li><a href=\"https:\/\/www.forbes.com\/sites\/mattperez\/2019\/07\/26\/fortnite-world-cup-by-the-numbers\/#6bb9bea16be0\">Forbes<\/a><\/li><li><a href=\"https:\/\/www.superdataresearch.com\/insights\/?section=market-data\">Superdata<\/a><\/li><li><a href=\"https:\/\/www.statista.com\/outlook\/212\/100\/online-games\/worldwide\">Statista<\/a><\/li><li><a href=\"https:\/\/www.marketwatch.com\/press-release\/online-gaming-industry-2019-global-market-size-share-future-growth-sales-revenue-and-key-drivers-analysis-research-report-2026-2019-07-25\">Market Watch<\/a><\/li><li><a href=\"https:\/\/www.businessinsider.in\/tech\/news\/why-microsoft-paid-untold-millions-to-bring-the-worlds-most-well-known-gamer-ninja-to-its-own-streaming-platform\/articleshow\/71428319.cms\">Business Insider<\/a><\/li><li><a href=\"https:\/\/newzoo.com\/insights\/articles\/newzoo-global-esports-economy-will-top-1-billion-for-the-first-time-in-2019\/\">Newzoo<\/a><\/li><li><a href=\"https:\/\/www.prnewswire.com\/news-releases\/planet-calypso-player-sells-virtual-resort-for-63500000-usd-107426428.html\">prnewswire<\/a><\/li><li><a href=\"https:\/\/sensortower.com\/blog\/monster-strike-revenue\">Sensor Tower<\/a><\/li><li><a href=\"https:\/\/sensortower.com\/blog\/monster-strike-revenue\">Sensor Tower<\/a><\/li><li><a href=\"https:\/\/www.pocketgamer.biz\/asia\/news\/66276\/ncsofts-lineage-m-first-month-revenues\/\">Pocket Gamer<\/a><\/li><li><a href=\"https:\/\/www.businessofapps.com\/data\/pokemon-go-statistics\/\">Business of Apps<\/a><\/li><li><a href=\"https:\/\/supercell.com\/en\/\">Supercell<\/a><\/li><li><a href=\"https:\/\/s3.amazonaws.com\/files.appannie.com\/reports\/1901_State_of_Mobile_Main_EN.pdf\">App Annie<\/a><\/li><li><a href=\"https:\/\/www.pocketgamer.biz\/news\/64073\/1-trillion-games-of-candy-crush\/\">Pocketgamer<\/a><\/li><\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Video games were created in 1958, thus saving the world from not having video games. Since then, games have evolved a lot. Modern video games have production budgets larger than most movies, and nearly photorealistic graphics. They have stories that resonate with the players and characters that make us cry and laugh with them. They &#8230; <a title=\"Online Gaming &#038; Mobile Gaming &#8211; 33 Interesting Facts and Stats\" class=\"read-more\" href=\"https:\/\/www.ebool.com\/hub\/online-and-mobile-gaming-facts-and-stats\/\" aria-label=\"More on Online Gaming &#038; Mobile Gaming &#8211; 33 Interesting Facts and Stats\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":307,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-306","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Online Gaming &amp; Mobile Gaming - 33 Interesting Facts and Stats - eBoolHub<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ebool.com\/hub\/online-and-mobile-gaming-facts-and-stats\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Online Gaming &amp; Mobile Gaming - 33 Interesting Facts and Stats - eBoolHub\" \/>\n<meta property=\"og:description\" content=\"Video games were created in 1958, thus saving the world from not having video games. 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